After a thorough review of the existing user interview notes and affinity map, we felt that additional insights were needed because we were interested in specific insights that pertained to critical thinking and prewriting methods of teaching and the current usage of technology in the classrooms. We recruited three teachers from different teaching backgrounds for new user interviews to gain a deeper understanding of the pain and gain points encountered in teaching critical thinking or prewriting techniques.
We prepared eighteen thoughtful questions that lead to the discovery of qualitative data about gamified critical thinking exercises, techniques on class lectures, and the benefits of group discussions that contributed to a significant impact on our design ideations. For the three new interviews, each of us led an interview while one of us participated as a note-taker to document the interview.